# Day 10 - CryptoCatch

Today was a long day. It all started with the map. I realized that I needed to move the map to Godot, so I researched how to do that. There was an answer, but it presented two problems:

1. Remaking the map or adding collisions pixel by pixel.
    
2. Both options would take me hours!
    

So, I came up with a simple solution: I duplicated the structures like trees and bushes to make them tile and put them on the map. Although it took me a bit of time, it solved the problem.

![](https://cdn.hashnode.com/res/hashnode/image/upload/v1681454435415/4c3e7ff3-31e2-44d2-ab97-ee6345b38551.png align="center")

The next task was to create a script for the main character's movement. I searched for a tutorial and it worked, sort of. I tested out the collision, and it worked. Tomorrow, I'll continue working on the movement.
