Day 29 - CryptoCatch
On this day, I designed an inventory menu for the player(I find some assets for the inventory menu) to access and use items.

Tomorrow, I plan to add more features such as music and animation fades.
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On this day, I designed an inventory menu for the player(I find some assets for the inventory menu) to access and use items.

Tomorrow, I plan to add more features such as music and animation fades.
Today, we uploaded version 3 of CryptoCatch. I also added a mobile shop (currently disabled) so that players can buy items like CryptoCatchers. Additionally, we fixed some bugs, such as the one in the bee house where players could pass through walls ...
Today, I designed the blue house and created some characters such as a kid and the mother, along with some other details. I remember when I was struggling with this and it took me days, but now it only takes about an hour, which means I've learned so...
Today we launch version 4 of the game so check it out: https://cryptocatch.guluarte.com/ Also recorded a video on Loom about the actualization: https://www.loom.com/share/b74f2d3110b54177b58a14a00125c6a1
On this day, I added dialogues for the ambulant shop, created collision shapes for the player's room, added music, and started designing another room for the house. Next, I plan to implement the inventory into the game and add the chimeras.
I have great news! I solved the transition problem and now it's more efficient than the last one and works well. I also implemented new music for the 'Cult of the Ascended Axolotls'. Tomorrow, I'll add collision to the player's house. (That problem t...
On this day, I tried to upgrade the transition script, so I'm redoing it to be able to change it to other scenes. Additionally, I fixed the ambulant shop to make it look like it's behind the shop and not floating.