Day 10 - CryptoCatch

Today was a long day. It all started with the map. I realized that I needed to move the map to Godot, so I researched how to do that. There was an answer, but it presented two problems:

  1. Remaking the map or adding collisions pixel by pixel.

  2. Both options would take me hours!

So, I came up with a simple solution: I duplicated the structures like trees and bushes to make them tile and put them on the map. Although it took me a bit of time, it solved the problem.

The next task was to create a script for the main character's movement. I searched for a tutorial and it worked, sort of. I tested out the collision, and it worked. Tomorrow, I'll continue working on the movement.